README - Chair
~ tutorial
Toolkits demonstrated: Collision and Dynamics
last updated: June 27, 2000


Overview:

This program demonstrates how to create a geometrical composite 
object (chair) using a set of primitives available in the collision 
toolkit.


Hardware requirements:

PII 300MHz, 3d acceleration
Windows98 / Win2000 / WinNT / Linux / Irix / Playstation2


Keyboard controls:

Key                     Playstation 2           Action
------------------------------------------------------
<Arrow keys / Mouse>    -                       aim via camera orientation
<Space>                 Square                  shoot


This program uses the MathEngine Viewer. Please see the MathEngine Viewer 
Developer's Guide for more information if desired. Controls are:

Key                     Playstation 2           Action
------------------------------------------------------
cursors                 -                       move camera
ctrl+cursors            -                       move light
F1                      -                       Application-specific Help
F2                      -                       change shade model
F3                      -                       toggle texture
F4                      -                       toggle axis display
F5                      Triangle                toggle stats display
F6                      -                       toggle text
F7                      -                       toggle camera info
F8                      -                       toggle display lists
F9                      -                       toggle fullscreen
F10                     -                       toggle pause
F11                     -                       toggle mouse manipulation
F12                     -                       toggle renderer help
<Esc>                   -                       quit


Mouse Controls:

Mouse controls          Action
------------------------------
drag in center          orbit camera
drag near left edge     pan camera up/down
drag near bottom edge   pan camera left/right
drag near right edge    pan camera towards/away
drag near top edge      zoom camera in/out
SHIFT + pick graphic    translate object left/right and up/down
CTRL + pick graphic     translate object towards/away
ALT + pick graphic      rotate object


Please direct any questions or comments regarding MathEngine 
Example Programs and Tutorials to support@mathengine.com .

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Copyright (c) 1997-2002 MathEngine PLC

http://www.mathengine.com
